
By Fomar0153
Last Updated: 18 December 2011
Download Link: http://pastebin.com/raw.php?i=i89uSYay
Very basic side view battle system. For the people who want simple.
Example batters: ![]()
![]()
![]()
![]()

By Fomar0153
Last Updated: 18 December 2011
Download Link: http://pastebin.com/raw.php?i=i89uSYay
Very basic side view battle system. For the people who want simple.
Example batters: ![]()
![]()
![]()
![]()
This is totally awesome.
I don’t understand
I need more than that if you want help.
What don’t you understand?
hi, is there any way i can make my characters stay on the left instead of the right?
Thanks
[...] Basic Side View Battle System : je vous conseil d’utiliser ce script si vous souhaitez obtenir de l’aide, [...]
Hi, I’ve been using your Basic Side View Battle System and I just had a quick question if you don’t mind me asking.
This may have a simple answer, but unfortunately I am not too familiar with RGSS3 scripting. What I was wondering is whether it would be possible to have it so the battler is based off the actor class rather than the actor name. My goal is to have the actor’s battler change when their class changes without having to also change their name.
The current code is:
#————————————————————————–
# ● New Method battler_name
#————————————————————————–
def battler_name
return actor.name + “_battler”
end
But my unfamiliarity with the code means I’m not sure what to replace “actor.name” with (assuming it would be as simple as that). I’ve tried myself (e.g. using “actor.class”) but none of my attempts have been successful.
So if you would be able to help, I would greatly appreciate it.
Thanks!
Never mind the above, I found a solution to my problem elsewhere.
For those curious, however, the solution is to replace the code I mentioned with:
#————————————————————————–
# ● New Method battler_name
#————————————————————————–
def battler_name
return “#{$data_classes[actor.class_id].name}_battler”
end