Counter Attack Skills

By Fomar0153
Last Updated: 16 May 2012 (Version 1.0)
Download Link:

Allows you to set a skill to be used when countering, skills that target allies will work correctly, though single target skills with be used on the character countering.



  1. Killer690 says:

    Wow, that’s really neat, very usefull for mages and archers, that don’t relieve in physical attack to damage an enemy(My archer class damages by agility).
    I’ll take this :3
    And good work :P

  2. This is a really nice script because I don’t use the attack skill in my game.

    Something with magic reflect would be nifty. Were you thinking along the lines of counter with a different spell (and just null the incoming attack) or adding bonuse damage (or some other bonus) when a spell is reflected?

  3. DarkClaymore says:

    There seem to be a bug with enemies NOT disappearing upon being inflicted with Death state (AKA killed) by counter attack.

    I suspect using YF’s battle system might be related, but don’t have a proof. I tried moving the script around.

    Above YF’s battle system – there’s a bug with all animations.
    Below YF’s battle system – there’s a bug with enemies not disappearing upon death.

    Any way to solve that?

    • Tristan says:

      Try updating YF’s battle system, I have tested this script with YF’s BS but i also use Victors animated battlers.. no issues here

  4. Tristan says:

    Do you think you could add a few things?
    1) make the script check to see if player has learnt the skill before using it as a counter.
    2) Allow the script to choice a skill at random from multiple tags (so you can use more then once in notes)