Last Updated: 01 April 2012 (Version 1.1)
Download Link: http://pastebin.com/raw.php?i=dbxwhGrw (Version 1.1, 01 April 2012)
Download Link: http://pastebin.com/raw.php?i=0Kh1HwW7 (Version 1.0, 04 March 2012)
For those of you who never played FFX, Aeons were summon monsters that actually replaced the party when summoned. This script allows you to recreate that.
Firstly the Aeons are just actors in the database, set them up as you would any other actor.
Here’s an example skill, the main thing is to link to a common event.
Next you need to setup the common event.
at the end of the script call if using a script which implements actor battlers.
That’s my example. Now you can customise this more through events to set this up how you would like. With my setup, everytime you use the skill you summon an “aeon” will full health and it fights for you until it wins or dies. You can of course build on this basic structure. If you really want to fully emulate the Aeon system then I recommend not fully healing the summon when summoned and using one of Yanfly’s great scripts.
For an exact recreation you could use the following notetag:
$game_actors.hp > 0
Or something similar. Other possibilities include <limited uses: 1> so each summon can only be used once in a battle. Or maybe you could use <restrict if switch: x> and turn the switch on when summoning (and then turn it off after battle) so that you could only summon one summon a battle.