Individual Equipment

By Fomar0153
Last Updated: 02 March 2012 (Version 1.1)
Download Link: (Version 1.1, 02 March 2012)
Download Link: (Version 1.0, 01 March 2012)

This script will act as a base script for future scripts of mine. It changes how equipment is handled, every piece of equipment is now considered unique.

Also to celebrate the release of RPG Maker VX Ace this month, I am going to try and release daily scripts. Let’s see how long that lasts.



  1. If you can release one a day that would be epic.

  2. Fomar0153 says:

    I intend to try.

  3. continuumg says:

    I hope to see you release more scripts based on this. Whenever I’m about to start up any sort of large script my mind begins to drown in possibilities and I end up getting nothing done. I’ve been trying to use this to make an enchantment system, but I think my brains have died.

    • Fomar0153 says:

      I intended to follow this up with more than just my weapons level up script. I was planing an upgrade system where you put equipment inside equipment and I was toying with the idea of having weapons evolve based on how you used them. At the moment I still intend to do the upgrade system but it is almost certainly going to have to wait.

  4. Pheebes says:

    ok there is an incompatibility with this and kread-ex Alchemic Synthesis ~GO GO TOTORI!~ script is it possible for a patch?

  5. NutsNWaffles says:

    Only 1 complaint. It doesnt show the stats changing when you equip them in the equipment tab. Or maybe that’s because of the Icon Equip script by Nicke that im using?

  6. Znikomek says:

    i use Ace Equip Engine from
    and for example when i have 3 swords and i try equip something other the sword was “ate” and was add empty item to all other categories. Whole the time when i try change equipment it show number of items x0 (mayby this is the problem). I don’t know how i can fix that, please help.

  7. DisturbedInside says:

    Could you please make them compatible? If not, what would I need to do to make them compatible?

    • Fomar0153 says:

      Go through and merge the methods both scripts edit.

      • Koru says:

        So does this mean you have no intentions of getting around to making this compatible with Yanfly’s equip script? It’s a shame because this script was the only fix I could find to the problem I was having with Kread-EX’s synthesis script overwriting weapons when I make new weapons with different traits.

        Does this mean you wouldn’t mind me poking around VXAce forums trying to find someone to alter your script to work with yanfly’s then? I have no clue how methods work or how to do the fix myself.

        • Fomar0153 says:

          That’s fine you can ask on the forums, I’m just too busy to commit to making a compatibility patch.

  8. Shagans says:

    Hi there, I’m working on something similar to a materia system and using a conglomeration of your scripts. Everything seems to be working well, but I’m wondering if there’s a way for me to apply the individual equipment script to only my “materia” item type (atype 5), and not the other types (atype 1-4, weapons, etc.). This script appears to be very generalized (for each item regardless of type), so I’m assuming I could put an if logic into it, but I’m not sure where that would need to be done, nor how to define different types of items such as consumables, weapons, etc. so far, your scripts have pretty much just dealt with armor, and I’m assuming there’s a good reason for that.

    Any ideas?