Archive for June 2012

NaGaDeMo Success*

*level of success dependent upon definition of success.

Let me intoduce you to:

RPG Makers Offline
I was aiming for something reminiscent of games like Diablo and you know what I’ll dissect the game fully later when I’ve gotten some sleep.

Download Link:

I’ll release a version 2 in the future with all the cut content restored (which I’ll leave unencrypted). Anyway the controls:

Left click to move, right click to interact/turn/attack an enemy.
1-0 Use associated skill.

1: Long range wide spread attacks (3 second recharge)
2: Short range wide spread attacks (5 second recharge)
3: Healing skill (10 second recharge)

Cut Content:

  • 3 classes
  • Lots of skills
  • Levels
  • Shops and loot
  • Mouse controlled menus
  • Quests
  • Bosses

Look out for version two some time soon (but not too soon).


Final Day

My original project for NaGaDeMo is no where near finished. It might have had a chance if Volrath and ArtBane hadn’t roped me in to coding their new project, code named Noir [1] [2].

I might return to the project I was working on at some point but to be completely honest I’d burnt out on it when ArtBane asked me about scripting for Noir so if it hadn’t been Noir it would have been some other reason why I wasn’t going to finish it.

Despite all that I still want to finish a game for NaGaDeMo. I present to you RPG Makers Offline… Except there’s nothing I could screenshot to show it off. So far over the past two days I’ve spent probably 6 hours on it and so far I have the following things coded:

  • Mouse Movement
  • Keyboard detection
  • The hud

So clearly I’ve got a long way to go…

The time now is 11:00 I want to finish at 00:00 so I’ve got 13 hours to go, wish me luck.


Keyboard Module

By Fomar0153
Last Updated: 23 June 2012 (Version 1.0)
Download Link:

Yet another Keyboard module to suit your needs.


Resource Staff Release May 2012

So I’m part of the Resource Staff at RPG Maker Web now and we’ve just released May’s resources, check it out at:

My contribution was a front view battle system:

Now you can easily show off Thalzon’s awesome battlers. If you have any questions or need support with the script please feel free to ask.

So once again check out May’s resources plenty of amazing stuff in there.


Sprite Based Side View Battle System

By Fomar0153
Last Updated: 04 June 2012 (Version 1.0)
Download Link:

Basically my Basic Side View Battle System but without the need to cut out sprites.


Cook Skill

By Fomar0153
Last Updated: 03 June 2012 (Version 1.0)
Download Link:

Allows you to create a skill which “cooks” the enemy. In reality what this does is check if the enemy is below a certain health percentage, if so it kills them and causes them to drop an item you set to drop.

What you do with the item is up to you, maybe use it in a cooking recipe?