Archive for January 2012

Equipment Skills


By Fomar0153
Last Updated: 19 February 2012 (Version 1.1)
Requires: AP System (if learning skills permanently)
Download Link: http://pastebin.com/raw.php?i=YT2SRdwZ (Version 1.1)
Download Link: http://pastebin.com/raw.php?i=ic4surfh (Version 1.0)

This script allows your chosen characters to become weapon masters, which means they learn skills by equipping equipment. You also have the option to learn those skills through an AP System.

Note: The AP System is only needed if you want the ability to have characters learn skills permanently.

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Weapon Master Class


By Fomar0153
Last Updated: 19 February 2012 (Version 1.1)
Requires: Unique Classes , AP System (if learning skills permanently)
Stand Alone Version: http://cobbtocs.co.uk/wp/?p=36
Download Link: http://pastebin.com/raw.php?i=bsBcCEE9 (Version 1.1)
Download Link: http://pastebin.com/raw.php?i=DmmdpaaK (Version 1.0)

This script allows your chosen characters to become weapon masters, which means they learn skills by equipping equipment. You also have the option to learn those skills through an AP System.

Note: The AP System is only needed if you want the ability to have characters learn skills permanently.

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Stand Alone Blue Magic


By Fomar0153
Last Updated: 18 December 2011
Download Link: http://pastebin.com/raw.php?i=hWQZFNCw

Blue Mages are characters who learn magic and skills by being hit with them. This script allows you to set up characters as Blue Mages.

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Blue Mage Class


By Fomar0153
Last Updated: 18 December 2011
Requires: Unique Classes
Stand Alone Version: http://cobbtocs.co.uk/wp/?p=25
Download Link: http://pastebin.com/8QBRi8nQ

Blue Mages are characters who learn magic and skills by being hit with them. This script allows you to set up characters as Blue Mages.

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Unique Classes

Last Updated: 18 December 2011
Download Link: http://pastebin.com/raw.php?i=yLpM8AfY

This script is aimed at scripters or people using several of my unique classes scripts. The easiest way to explain it is by probably explaining my motivation for coding it. Back when I was scripting for XP and VX sometimes I would create systems only for certain characters e.g. one character is an alchemist and can mix potions or a group of characters learn skills from their weapons or an accessory (think spell tomes) and increasingly Game_Actor would be full of code that was only needed for a fraction of the total characters. This is my solution, to put all the code that only applies to one or a small group of characters into it’s own class.

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Yet Another Blog

Welcome to my blog, here you will find scripts and other items related to RPG Maker VX Ace.

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