Archive for Creator Tools

Resource Staff Release June 2012

I’m a bit late reporting this. Whoops.

Any check it out at: http://forums.rpgmakerweb.com/index.php?/topic/1094-resource-staff-resources/

This time two scripts from me:

  • Disabled Icons + Command Menu Icons
  • More Selfswitches

If you need help with either script then feel free to comment.

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Keyboard Module

By Fomar0153
Last Updated: 23 June 2012 (Version 1.0)
Download Link: http://pastebin.com/Q6Y1tW2z

Yet another Keyboard module to suit your needs.

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Barehand Script

By Fomar0153
Last Updated: 07 March 2012 (Version 1.0)
Download Link: http://pastebin.com/raw.php?i=V9guxYgE

This script allows you get a character’s atk without the weapon’s stats being
applied. I’m likening it to a barehanded monk attack.

Shortest script of mine ever… I think. I’ve been pretty busy hopefully at the weekend I can make up for it with some more impressive scripts.

0
  

Individual Equipment


By Fomar0153
Last Updated: 02 March 2012 (Version 1.1)
Download Link: http://pastebin.com/raw.php?i=P5G1jUr9 (Version 1.1, 02 March 2012)
Download Link: http://pastebin.com/raw.php?i=BiA3W0x7 (Version 1.0, 01 March 2012)

This script will act as a base script for future scripts of mine. It changes how equipment is handled, every piece of equipment is now considered unique.

Also to celebrate the release of RPG Maker VX Ace this month, I am going to try and release daily scripts. Let’s see how long that lasts.

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Clone Actor Script


By Fomar0153
Last Updated: 18 February 2012 (Version 1.0)
Download Link: http://pastebin.com/raw.php?i=g9uA7fN7

This script allows you to create multiple instances of characters from the database.

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AP System II


By Fomar0153
Last Updated: 24 January 2012 (Version 1.0)
Download Link: http://pastebin.com/raw.php?i=SYR1YvYi

An updated AP Script which makes use of notetags.

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Copy Event

By Fomar0153
Last Updated: 09 January 2012
Download Link: http://pastebin.com/raw.php?i=wQmJ2mcZ

This script allows you to copy an event from one map to another. Please note this does not save them to a map, you will need to add them every time. Uses could include inserting an army to chase characters in a map, rather than have 10 or 20 soldiers have 1 and copy it as much as you need. Another potential use would be eventers using it to help event systems where you copy in an all purpose event into the map.

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AP System I


By Fomar0153
Last Updated: 19 December 2011
Download Link: http://pastebin.com/raw.php?i=AaWAddQF

An AP for use in other scripts. AP stands for Ability Points and generally are used to learn new abilities.

Scripts Which Use this:

To add AP to enemies follow these instructions:
First you need to make an attribute for AP like so:

Then on your enemies you need to add a trait like this:

Note the 5 is the ap this enemy will give.
If needed edit the script to use the right attribute, look for:
AP_Element = 11

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Unique Classes

Last Updated: 18 December 2011
Download Link: http://pastebin.com/raw.php?i=yLpM8AfY

This script is aimed at scripters or people using several of my unique classes scripts. The easiest way to explain it is by probably explaining my motivation for coding it. Back when I was scripting for XP and VX sometimes I would create systems only for certain characters e.g. one character is an alchemist and can mix potions or a group of characters learn skills from their weapons or an accessory (think spell tomes) and increasingly Game_Actor would be full of code that was only needed for a fraction of the total characters. This is my solution, to put all the code that only applies to one or a small group of characters into it’s own class.

1