At last the character with the most complicated and extensive systems is complete, I guess I can ease up a bit and get around to updating some scripts. Anyway let’s have a look at my progress since the last update.
Progress Report:
- Added different tiers and styles of attack. – Similar to Chrono Cross where you had three tiers of attack. I’ve expanded on it by having three styles, Power, Skill (multi-hitting) and Magic (which hits all enemies).
- Finished implementing the anti-grind code (a raising level cap)
- Completed coding the Monster Master class.
- Created the Monsters that can join you in battle but still some work to be done on them.
Credit to Holder for the Monster’s battlers.
I have updated Niall’s page with the information about his skills and resource.
So what we get to see here is a few battles and there are a few instances of the tiered attack system. Any how being as this update is meant to be about Niall let’s look at his skill system, resource and item restriction. I don’t know if I’ve mentioned the item restrictions before so I’ll just quickly summarise them, I’ve taken the idea from Phylomortis where each character had a restriction on item usage in battles. My reasoning is items can too easily turn a losing battle into a winning battle and I would rather careful planning and intelligent skill use turn the flow of battle. As such in battle each character will have a restriction placed on their item use. Some can have a positive effect on the items while at the same time restricting them.
Skill System
As a Monster Master Niall has the ability so summon one of his monsters to aid the party in battle. After a successful encounter against Monsters he has a chance to acquire a new monster. Niall has access to most of the skills his summoned monster has access to and if his Synchronisation is high enough then he has access to most of the skills that all his monsters have access to.
He can level his Monsters up which in turn allows them to learn more skills provided both Monster and Master with more skills to use in battle. Initially Niall can keep six monsters at any one time but this amount can be increased.
Resource
I wanted to keep Niall’s resource simple being as his complexity all comes from managing his monsters. Niall’s resource is called Synchro which represents how well he is synchronised with his monsters, using a skill his summoned monster has access to raises Synchro by 10% but using a skill the active monster doesn’t have access to lowers Synchro by 5%. Normally Niall only has access to his summoned Monster’s skills but when Synchro is 50% or more then he can access skills from all his monsters.
Item Restriction
Item x is Niall’s item restriction and is pretty straight forward, in each battle he is allowed to use x items. Initially this will be 1 but can be raised to 4 through equipping certain accessories.












